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The hardest part of Northrock Security Bounties (Pro Tem bounty) is unlocking them. The initial mission points you to a location near Delamar… and you don’t find any ship there, and thus you are unable to finish the mission. This happens because mission markers aroung Delamar are glitched (as of 3.6 they are still bugged). The marker points you to a location, but it does not update. The ship that initially spawned there (often a buccaneer) had since moved position and you are unable to find it. I had lots of experience with this mission and the best workaround is Change server until you get the mission to spawn in Hurston. Rarely, Northrock missions spawn around Hurston moons. When they do, look at the marker that appeared and zoom-in on your map. If you see the marker moving, the enemy is 99% there and waiting for you to kill them. After you complete the initial mission the following missions have MUCH less chance of glitching out. For example, I’ve had the initial mission ALWAYS glitch out for me 2-3 times while I was able to complete the following missions 20-30 times in a row without a single glitch, all in one patch.
The main antagonists in Squadron 42 is a war-like, migratory alien species called the Vanduul. Think of them as Barbarians attacking a decaying Roman Empire. You also have other species like the mercantile Banu and the long-lived and wise Xian. The campaign consists of 28 chapters. Expect each of them to be super detailed and oozing with awesomeness. Each chapter should be 30-60 mins long. There are also two further sequels planned to Squadron 42 which should keep us excited for the next decade or so. These campaigns should serve as a nice introduction to the universe and you will also benefit from gaining citizenship in the Empire. Lastly, expect some juicy completion rewards in the form of a high-end, rare military fighter and other things.
What is Star Citizen? Star Citizen is a multiplayer space combat simulation game developed for Microsoft Windows. Chris Roberts launched it as an in-development game in 2012 after doing some pre-production rounds in 2010. However, the initial plans for release dates did not go as planned. As a result, parts of the game called ‘modules’ were released by Cloud Emporium in 2013 so that people can get the opportunity to experience the game first hand.
First Person Gameplay: CIG’s first person gameplay is pretty on point. It wasn’t really a big focus initially and they had even subcontracted this work out to another company before. But that was a long long time ago and ever since they have now completely taken over and first person gameplay is on another level. Physical inventories, detailed character animations, realistic physics, character needs like food, drink, temperature and so on. It’s pretty exciting. Find additional details at mmopixel.com.