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Veteran TTRPG players and game masters know that it’s incredibly rare for anything to go as planned. Players might circumvent a DM’s masterfully engineered fight with a wild gambit from a bard or rogue. On the other hand, someone’s bad roll might result in that gambit going down in literal flames. Every time a player rolls a die, there’s no way to know what’s going to happen. Part of learning to play D&D is learning how to improvise. This is where understanding a character’s backstory can come in especially handy – it makes it easy to react to even the wildest situations.
There’s this weird phenomenon we all tend to have with RPGs where anything in the future is seen as limitless and unrestrained. Anything could happen! We aren’t tethered to the planes of reality; the story is ours and ours alone. But as soon as something does happen it becomes this unshakeable and immovable constant. We must not touch the past. That doesn’t have to be true. It’s important to not mess too much with the past or your actions in the present might as well be worthless – but if some side character you all hate is too important to let go of? If your character did something last session that makes absolutely no sense in the story? If you just made a mistake? Get rid of it! Forget it ever happened! Change it forever! Why not? Actions should have consequences, sure. But in no other medium are you expected to tell a perfect story without a single edit. Allow yourself the privilege of tidying up.
Wow – there’s been a lot of love for Dungeons and Dragons at lately. People are picking up the Lost Mine of Phandelver starter set, dice, and game books in droves. There’s no better time to impart some wisdom for newbies from a veteran player! Hopefully, these will help you navigate the world of D&D and bring a new level of adventure to your game nights! Always have an easy-to-reach, updated character sheet on hand. I recommend on your phone, Google Drive doc, or in your email. If you play in-person, there’s a chance you may misplace or forget your sheet. If you play online your program may crash. You may even go out of town or have a random game night on a typical off night. Having an updated copy of your sheet close at hand will save your dice bag one day – I promise.
Let’s not bury the lede here: learning rules can be confusing and a pain in the arse. You might get lucky with a rules-light system but some of the most popular games out there require you to understand a lot of complex systems, dice-rolling mechanics and probabilities, and all sorts of other nonsense. This can be especially tricky if you’re still wrapping your head around roleplaying in general as a new player. Case in point, many of you will be reading this because you’re looking for advice on how to play D&D. Despite its place as a common RPG starting point, D&D is not actually a particularly good game for beginners. It’s pretty dense and there’s a lot of information to grasp when you’re getting started.
The Player Handbook is every D&D player’s bible. Here, information can be found on every race, class, background, spell, god, aspect of combat, and more. New players should take time to read through it in their own time and gain an understanding of the mechanics, particularly ones that pertain to their class. Keep it handy during sessions as well, to quickly look up spells or items if need be. However, in the midst of the game, players might not always be able to find speedy answers by flipping pages – leading into the next point. Discover additional information at dnds.store.